The nexus between transportation and land use.

Category: Urban Planning

Transport Nexus in the Polish Triangle

Looking southwest from the Polish Triangle

Of great interest to this site is the connection, or nexus, between transportation and land use.  One prominent example of this failure of this nexus is at the southwest corner of Ashland Ave., Division St. and Milwaukee Ave., historically known as the Polish Triangle. Now part of the East (Ukrainian) Village neighborhood, this site is commonly known as the “Pizza Hut” site.

Needless to say, it is an abomination that this site was designed (allowed) in such a way as to maximize the use of the automobile when you have the following conditions present:

  • Access to the CTA Blue Line at Division St.
  • The #70 Division bus (running east-west) stop literally next to the property
  • The #56 Milwaukee bus (running NW-SE) and #8 Halsted bus (running north-south) stops across the street.
  • Designated, striped bike lanes on Division St. and Milwaukee Avenue.
  • Rare pedestrian space in the plaza like setting of the Polish Triangle.
Thankfully, this egregious market failure will be rectified.
It seems that after years of waiting, East Village residents will get what they have always wanted: 
In early 2007, immediately after the Pizza Hut was shuttered, a coalition of community organizations lead by the East Village Association set forth four policies for redevelopment of the property. They called for a significant building that was mixed-use, high density and transit oriented.

 

This is, of course, despite the fact that the site faced significant development pressure for a Walgreens and various drive-thru bank facilities. Instead, the community got this:

11 story mixed use building.

The building is an 11-story mixed use facility with ground level retail, second floor office and  apartments above. Reportedly, a coffee shop and bank are among the tenants thus far. 117 apartment units are provided with 35 parking spaces provided, 15 on site. One concession: a drive-thru for the bank using an existing curb cut. Interestingly enough, the 20 off-site parking spaces are in a parking lot adjacent to the property, home to an auto-oriented Wendy’s. The parking will not be available to residents, only for visitors, customers, and car sharing. This seems right.

What I find most interesting is that the developers acknowledge that the apartments are primarily for people who do not own cars. It is a tacit admission that not everyone needs a car, that the site will take advantage of its nexus to so many other transportation options that a car can be just one option among many, rather than catered to and coddled into the site. When you have this many transportation options and an urban environment designed for pedestrians, this concept had to fit within and respect those parameters.  Kudos to the East Village community and developers Rob Buono and Paul Utigard. If more people thought like this we would have more Strong Towns. 

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SimCity 5

I have been a huge fan of SimCity since I was a little kid. I’ve played the original SimCity, SimCity 2000, SimCity 3000 and SimCity 4. I’ve played it on the Super Nintendo game system and on my phone. And I’ve been waiting patiently for a new release. And that new release is coming next year! SimCity is a great game for urban planners like myself. But, for many of us in the profession, it still leaves a bit to be desired. Hence:

Regions should be more “regional.” In SimCity 4, the city was still treated as if it existed in a vacuum despite the regional map and transport connections. For example, you could still place power plants and other polluting land uses near the edge of your city to minimize the negative externalities and these externalities would not be present in the adjacent city. This has to change. Also, how about the ability to have multiple regions or a megalopolis?

Transportation needs to be realistic. SimCity had a built-in bias for roads when utilizing the transportation network. Subways were often under-utilized, even expressways! If this is the case, then buildings should be drawn to support these uses. That means more “suburban sprawl” because, after all, those cars have to go somewhere.  I’m not advocating this, of course. What I would like to see is a balanced transportation network of roads, transit and bike/pedestrian infrastructure that is accurately modeled. We need to know that the transit systems we build will be utilized, and that bike and pedestrian infrastructure can reduce auto demand in a similar fashion that transit can.

Finance is critical. Admittedly, this might make the game impossibly difficult, but I’d like to see more realistic infrastructure and development costs. Revenues and expenses should be more realistic as should economic impacts on the city. How does the economy effect a SimCity? I’d love to find out.

Scale. Why do some factories that employ 500 workers take up the same land area as a middle class house? Why does an airport or seaport seem so small? I’d love to see a better sense of scale. Airports are gigantic and can the size of a city itself. Seaports often have huge areas for container stacking, railroad terminals and truck storage. These should be shown at a realistic scale.

These are just a few things that this urban planner has been thinking about. I am excited to play the next version of the storied franchise next year.

Can Big Box Stores in Cities Work?

English: Exterior of a Wal-Mart Supercenter in...

Image via Wikipedia

This morning’s Atlantic Cities article on whether big box stores can reduce vehicle miles traveled (VMT) because it “brings shopping closer to where people live” fundamentally misunderstands the problems that big box stores cause in urban communities and why many urbanites do not want them in their communities even though they may patronize these stores. Nothing about these stores’ design is urban. It is not walkable, there are no accommodations for transit or bike/pedestrians. The only way to access these stores comfortably is with a car. This development pattern drives up traffic locally on urban streets that may not have been designed for these traffic volumes. It impacts neigboring land uses through light pollution from its vast parking lots, through water runoff,  and through large deliveries at night in the back of the store (sometimes facing residential neighbors).

Whole Foods in Chicago Source: Beer Advocate

That’s not to say that big box stores can’t work in urban areas. They can and do. When you reorient them to face the street, making it easier to access via transit, bicycle and pedestrian modes, reduce parking ratios (per square foot) and build big box stores in a more mixed use environment, they can work in a much more urban-friendly way.


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